Augmented Reality Training


About Course
Eligibility
Curriculum
unreal-essential training

What is Augmented Reality(AR)? Unlike Virtual Reality(VR), the main purpose of AR is not to cut out the real world of yours and take you to alternate one but to be an amplification of your current real world with a set of magical virtual objects in it. When a person real environment is supplemented or augmented with computer-generated images usually motion tracked then that’s Augmented Reality.

At Infinito Gaming Studio, bring your AR concepts to life irrespective of your experience. With this program, students have an opportunity to unlatch a whole new world of possibilities. Our professional instructors help you to develop your idea and get you ready for the industry by the end of the course.

If you have played pokemon go or used snapchat face filters, then you have already used primitive forms of Augmented Reality. It acts as a digital addition to the user's world. For a clear understanding, objects can appear on tables, Information can be displayed in floating windows, etc.


Reasons to study Augmented Realty

> Augmented Reality technology can be applied to all types of fields

> It provides the perfect mix between reality and virtual reality(VR)

> With high wages, Augmented and Virtual Reality is the future

> There is an extending interest in the features of Augmented Reality among businesses


Our Approach

Augmented Reality(AR) course at Infinito Gaming Studio starts with by making you understand/aware of the latest Augmented Reality technology and provides you with the extensive study of functional and scientific aspects of AR systems and fundamentals of programming. Though you do not need any technical knowledge prior to the course, having skills in HTML or XML helps you to navigate through the program easily.


Career Pathways

AR ENGINEER

UNITY 3D DEVELOPER

AUGMENTED REALITY DEVELOPER

If you want to know more about this course, please fill the form in right.

Entry Requirements


Plus Two pass, Undergraduates or Postgraduates from any Discipline with a desire to know and practice the basics of 3D modelling using 3DS Max

Entry Procedure


Entrance Test and Interview

Duration of Course 2 Months

Trends in AR Development

This course provides a critical overview of the technical and experiential histories and trends of AR. AR are changing the ways we as humans consume content and perceive reality. Students will examine past, current and future virtual, augmented and mixed reality platforms and their past and present uses.

The curriculum covers a wide range of case studies starting from original Computer Science and HCI (Human-Computer Interaction) concepts, following through to the evolution of supporting technologies including visual displays for VR, AR and MR. This course will also cover the history of storytelling, architecture, motion tracking, interactive 3D graphics, multimodal sensory integration, immersive audio, IoT, games and user experience, environmental and interface design. Students will be encouraged to look at AR from multifaceted perspectives, examining its historical development, current trends and potential future applications.

Human-Centered Design

Human-centered design (HCD) is all about understanding who you are designing for and how to make a product that best suits the needs of the consumer or user. This course will provide students with a foundation for creating experiences that focus on human needs, goals and behaviors. Students will look at concept development, ethnography, journey mapping, storytelling, experience mapping, sitemaps, storyboarding and wireframes for AR concepts and usability testing. Specifically, this course will focus on completing a project by gathering research, ideating, wireframing and prototyping for a AR concept based on a brief provided by the instructor. Students will then conduct a usability test of their work on real users. In this course, students will learn the core principles of human-centred design — the process of understanding users, developing ideas and designing the content of immersive applications via wireframing and prototyping. Students will learn architecture, taxonomy, and be exposed to organizational exercises, such as card sorting. This course will allow students to develop the concept, information architecture, and wireframes for a AR concept.

Asset Creation for AR

In this course, students will design assets and audioscapes for unique AR experiences. Students will become comfortable with core 2D, 3D, and audio tools used for interactive scene and object creation. Students will be introduced to some concepts in Immersive Audio and will learn to create, edit, and export audio assets in order to make them work within basic interactive engine integration. By the end of this course, students will be familiar with non-linear audio both in theory and practice. After creating the required assets for a AR project, students will use the Unity platform to build out an interactive AR experience. Students will create layout plans, applying these to art and audio assets and demonstrating how to capitalize on the tools of immersive design to shape an unforgettable AR experience.

In this course, students start to use Unity to develop AR experiences. Course content will focus on specific aspects of the Unity Engine, inclu layers, optimization, animation, and physics. Students will create small playable demos with graphics.

Understanding AR

AR is poised to fundamentally transform the way we interact both with the world around us and the digital world. It has the potential to redefine how we work, play and learn. Immersive technologies provides users with real-time, virtual and contextual information to accompany their everyday sensory experiences by either overlaying their real-world environments with images, videos, 3D and other digital information, or fully immersing them in a computer-generated worldl. Google Glass, Microsoft Hololens and the technology in everyday devices are only a part of a wave of initiatives on the brink of revolutionizing our world. In this course, students will learn the fundamental concepts of AR and the market trends which call for it, beginning to design and create original applications for its use.

User Experience and Interface Design

User experience design (UX) is about creating an accessible and satisfactory experience for the user, integrating their wants, behaviours and needs, then defining the structure and flow that promotes experiential goals. This course examines the specific evolution of AR and develops a vocabulary for discussing, and methodologies for designing, these experiences. Research, concepting, designing, wireframing and prototyping are critical tools used by UX designers. The end result is the blueprint that the entire product is built upon. Students will work through these stages and incorporate their designs into a AR prototype.

Production Team

This course introduces students to the production process starting with pre-production design and ending with students designing and building an industry-style project using the tools and techniques that they have learned throughout the course. Teams will comprise of students from the Term 2 elective courses. The course will begin with a focus on team building, design documents, visual designs and technical design planning. Students will learn how to utilize the fundamental tools necessary for brainstorming, rapid visualization, and creative design as it applies to a variety of fields.

The pre-production process is one of the most vital steps in the creation of new intellectual property. Whether in film, television, video games, lived or virtual/augmented reality, this process is the visionary step that will map out the building blocks of a future project. The course will also allow students to explore the technical workflow required to establish a framework for creating AR experiences. Using Unreal Engine, students will determine a technical implementation plan, and create a technical design document for their final project. Students will learn how to use industry standard version control software and use it throughout their final project development. Students will also develop and present working prototypes for three key features of their projects.

In this course, students continue to use Unity to develop AR experiences. Course content will focus on specific aspects of the Unity engine, including common scripting tasks such as character navigation, animation, physics, and importing and modifying art assets such as models, textures, and materials. This course will be of particular benefit to students using Unity for their final project, though the content will be of interest to all students.

Final Project

Project Design

In Terms 3 students design and build an industry-style project using tools and techniques that they have learned in Terms 1-2. Students plan out their projects, what tools they will use to build them, put together a project plan, and build and monitor their progress based on milestone deliverables.

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